9/22/2023 0 Comments Byond megamanComcept was established on December of 2010 where it focuses on creating and distributing entertainment media such as mobile games, tie-in goods and other events. With his departure, Inafune formed two companies Comcept and Intercept. Then on October 29, 2010, Keiji Inafune announced on his personal blog that he will be leaving Capcom as he will ‘starting his life over’. He even stated in an interview that he hated his job and wanted to retire early. He made some harsh remarks to the Japanese game developers as he stated the they (Japanese developers) are way behind from the Western developers in terms of innovation. In mid 2010, Inafune was then promote again, this time as Global Head of Production. He love the series so much that he went as far as directing the film adaptation of Dead Rising Zombrex: Dead Rising Sun, a 8-part film that is available as a free download. With his recent promotion at Capcom, Inafune started creating new games that are outside the Megaman Franchise, he started developing the Onimusha series which sets at Feudal Japan, he then handled the project for Lost Planet: Extreme Condition where the setting of the game was based in John Carpenter’s The Thing.Īnother recent project Inafune handled was the Dead Rising series which was inspired from George Romero’s zombie flick, Dawn of The Dead. Soon he was also involved with the creation of Mega Man ZX and Mega Man Star Force. In 2005, he was promoted to senior corporate officer as head of Capcom Production Studio 2. The Battle Network feature RPG and strategy elements which was different compared to the action shooting gameplay of the original. Inafune later developed a brand new series for the Mega Man franchise Rockman.EXE (also known as Mega Man Battle Network), the idea of the game as Inafune explained came from observing his son. However this was adjusted with some minor changes in the storyline. Megaman X5 was supposed to be the final chapter of the series so Inafune can start the development for Megaman Zero, but due to his departure to another studio, Capcom started the development of X6 which caused some inaccuracy in the series’ storyline. He was approached by Sony to create a Mega Man game exclusive to the PlayStation console, so he produced the third person shooter Rockman DASH (aka Mega Man Legends) series. Mega Man X was released for the Super Famicon (Super NES in America and Europe) in 1993 and the series continued in future consoles such as the Sony PlayStation 1 and 2. Few years later, he finally launched Mega Man Zero with Zero as the main character for the Game Boy Advance in 2002. During the development, Zero was originally planned to become the main character in the new series, but Capcom wanted to have Mega Man (referred as Mega Man X or simply X in the series) still have the leading role, so Inafune designed for both characters. With the 8-bit consoles began to dwindle in favor to their 16-bit console successors, Inafune began the development for the Rockman X project. As the game became a profitable franchise, Capcom decided to create more games of the series and ports it to other platforms in which Inafune become Producer in some titles. The in 1989, Capcom launched Megam Man 2 and it was a big hit in both sales and reception, Keiji Inafune remarked that the second game was one of his favorite. With the release of the first Mega Man game in 1987, sales went well above Capcom’s expectations, but still not a huge success, but despite the sales figures, Capcom still gave the approval of Inafune’s request to launch a sequel. Due to the color limitations of the Famicom (NES in Amercia), which only have 56 colors and majority are blue-tinted, he decided to color the character to blue, hence having the nickname Blue Bomber, he also named some of the characters based on music genres (Rockman, Roll, Bass, Treble). And with the instant success of Nintendo’s Family Computer System, Capcom focused more on developing new games for the home console instead of just porting arcade games to the console, so Inafune was promoted to be the lead character designer for their ‘Rockman’ project.ĭuring the project, the Rockman (renamed to Mega Man for the western audience) idea was already conceptualized so Inafune did the character art and designs for the game, he also did the pixel art for the characters, as well as the game logo, package and manual design. In celebration of the 26th anniversary of the Mega Man franchise, this edition of Critical Eye will focus on the man behind the creation of the Blue Bomber Keiji Inafune.īorn on May 8, 1965, Keiji Inafune started his career as an graphic designer at the age of 22, after graduating from college, he landed a job at Capcom as an illustrator for Street Fighter in 1987, which became a hit in the arcades and returned with a sequel which many are now familiar Street Figther II.
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